![]() September 26th, 2019 - Fixed GetEffectSpellId so it returns -1 on invalid.Values set through these will always override the user-configured values for the running module only. August 14th, 2019 - The effect limit accessors now adhere to the configuration constraints.Added ruleset.2da, plus other major 2da changes for classes/races. November 20th, 2018 - Stable 1.78 release.This began the Android beta and feature parity. October 20th, 2018 - NWsync experimental support.October 2nd, 2018 - Stable 1.77 release.September 20th, 2018 - Toolset: The compiler include limit has been bumped to 128.July 11th, 2018 Release - Script Compiler: We now allow escaping backslashes (“\”).May 30th, 2018 - fixed SetTransitionTarget did not always propagate changes to clients.May 25th, 2018 - fixed OnMeleeAttacked and OnDamaged not firing on creatures.May 11th, 2018 - fixed the following script events for player characters: OnSpellCastAt, OnMeleeAttacked, OnPerception, and OnCombatRoundEnd.May 4th, 2018 - SetMaterialShaderUniformInt, SetMaterialShaderUniformVec4, ResetMaterialShaderUniforms added. ![]()
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